


{"id":122854,"date":"2026-07-30T09:57:34","date_gmt":"2026-07-30T16:57:34","guid":{"rendered":"https:\/\/invinciblevs.com\/?p=122854"},"modified":"2026-07-30T09:57:35","modified_gmt":"2026-07-30T16:57:35","slug":"invincible-vs-mid-season-patch-notes-07-30-2026","status":"publish","type":"post","link":"https:\/\/invinciblevs.com\/fr\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026","title":{"rendered":"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">What\u2019s up FGC! We hope&nbsp;you\u2019ve&nbsp;been having a super-powered time with Invincible VS Season One so far.&nbsp;We\u2019ve&nbsp;been keeping a close eye on&nbsp;the developing meta&nbsp;since&nbsp;Universa&nbsp;and The Immortal joined the&nbsp;roster and&nbsp;are back with a fresh gameplay patch right off the heels of an incredible&nbsp;<a href=\"https:\/\/www.youtube.com\/watch?v=0BnupVbG5lQ\" target=\"_blank\" rel=\"noreferrer noopener\">Top 8 showing at VS Fighting&nbsp;XIV<\/a>&nbsp;(congrats to Jads on bringing home the Conquest Gauntlet!)&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Major changes include&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Combo Meter Increase&nbsp;<\/li>\n\n\n\n<li>Boost Dash Cancel (Air) Buff&nbsp;<\/li>\n\n\n\n<li>Air Conversion Buff&nbsp;<\/li>\n\n\n\n<li>Balance changes to a handful of Fighters&nbsp;<\/li>\n\n\n\n<li>Various Bug Fixes&nbsp;<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Get all the details below!&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Gameplay&nbsp;Systems&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Overall, we wanted to give players more freedom in the combo&nbsp;system,&nbsp;so&nbsp;we\u2019ve&nbsp;loosened up the combo meter to allow for more exploration. Combos will be&nbsp;longer&nbsp;and it will be easier to explore&nbsp;routes&nbsp;with a single character.<\/em>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>We also increased air reaction time so that&nbsp;it\u2019s&nbsp;easier to&nbsp;connect with&nbsp;follow up&nbsp;hits&nbsp;against airborne&nbsp;opponents,&nbsp;and we are now allowing flying characters to perform multiple air specials if they&nbsp;utilize&nbsp;boosted dash cancels.<\/em>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>We&nbsp;also&nbsp;wanted to give more options to the player when recovering so there is no longer an automatic air recovery or air wall splat&nbsp;recovery,&nbsp;both need to be inputted by the player to trigger the recovery.<\/em>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Lastly,&nbsp;Assist Breakers&nbsp;are&nbsp;very&nbsp;powerful&nbsp;and we wanted to increase their&nbsp;risk a little.&nbsp;Now&nbsp;once they are&nbsp;used,&nbsp;assists&nbsp;will not start&nbsp;health&nbsp;regen&nbsp;for 10 seconds. This will leave them with a lot of red health for longer.<\/em>&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014 Dave Hall, Game Director&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Combo Meter<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Combo Meter has been increased by 20% for all combos&nbsp;<\/li>\n\n\n\n<li>Lowered the Combo Meter buildup on various&nbsp;\u201ccrowd&nbsp;control\u201d&nbsp;effects (Ground Bounce, Splat,&nbsp;etc)&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Assists<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The&nbsp;Fighter used for&nbsp;an&nbsp;Assist Breaker now takes much longer before they&nbsp;begin to regenerate&nbsp;red health&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Recovery Options<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Airborne opponents are now in&nbsp;hitstun&nbsp;10 frames longer before Air Recovery is possible, which should allow more consistent air conversions&nbsp;<\/li>\n\n\n\n<li>Air Recovery options are now always manual and require a player input&nbsp;\n<ul class=\"wp-block-list\">\n<li>These two changes should make converting a stray hit in the air into a combo more consistent&nbsp;<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Air Wall Splats now have two&nbsp;additional&nbsp;recovery options&nbsp;\n<ul class=\"wp-block-list\">\n<li>Forward Air recovery allows you to air tech with more height and forward momentum&nbsp;<\/li>\n\n\n\n<li>Air recovery from wall splat is now manual and you can willingly slide down the wall (especially useful against chain command grabs)&nbsp;<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Fixed a bug where inputting a dash could cause a faster ground recovery than expected on a few different moves&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Boost Dash Cancels (Air)<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>For characters who can Boost Dash Cancel in the air, performing a BDC will allow you an&nbsp;additional&nbsp;special and\/or boosted special move without touching the ground.&nbsp;<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Fighter Changes&nbsp;<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Allen&nbsp;the Alien<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where it was not possible to Counter Tag Allen\u2019s Heavy Active Tag on the ground&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Bulletproof<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Bulletproof Forward Special now damage scales more quickly&nbsp;<\/li>\n\n\n\n<li>Bulletproof Forward Special (Air) and its boosted variant can only be used once per combo in the air, to be consistent with all other characters on the roster (see Boost Dash Cancel (Air) change)&nbsp;<\/li>\n\n\n\n<li>Fixed an issue where one input of Forward Special (QCF) would give two strikes instead of one&nbsp;<\/li>\n\n\n\n<li>Reduced forward movement on second hit of Rekka to avoid accidental&nbsp;crossups&nbsp;<\/li>\n\n\n\n<li>Bulletproof\u2019s&nbsp;Divekick&nbsp;[ Air Down&nbsp;Heavy ]&nbsp;now&nbsp;has less forward momentum on the ground after a whiff&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conquest<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Conquest\u2019s&nbsp;Ultimate now provides more&nbsp;blockstun&nbsp;on block&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>The&nbsp;Immortal<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The&nbsp;Immortal\u2019s Neutral Special now deals less damage&nbsp;<\/li>\n\n\n\n<li>The&nbsp;Immortal\u2019s Neutral Special now damage scales faster when used consecutively in the same combo&nbsp;<\/li>\n\n\n\n<li>The&nbsp;Immortal\u2019s Charged Medium now deals 20 less damage on the last hit and scales damage faster&nbsp;<\/li>\n\n\n\n<li>Fixed an issue where Immortal\u2019s active assist would raise instead of lower the Combo Meter&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lucan<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Heavy Active Tag now correctly reduces Combo Meter&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Monster Girl<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Air Charged Heavy now scales damage less&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Omni-Man<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Air Charged Medium damage reduced&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Rex&nbsp;Splode<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Rex\u2019s Forward Assist no longer has a horizontal projectile, clarifying its intent as an anti-air&nbsp;option&nbsp;<\/li>\n\n\n\n<li>Rex\u2019s Forward Assist now has a&nbsp;75 frame&nbsp;recovery after usage, making him easier to punish&nbsp;<\/li>\n\n\n\n<li>Rex\u2019s Forward Special &amp; Down Special can no longer be cancelled into normals on block&nbsp;<\/li>\n\n\n\n<li>Rex\u2019s Down Special now has 5&nbsp;additional&nbsp;recovery frames on the ground&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Robot<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Robot\u2019s&nbsp;Divekick&nbsp;[ Air Down&nbsp;Heavy ]&nbsp;now&nbsp;has less forward momentum on the ground after a whiff&nbsp;<\/li>\n\n\n\n<li>Robot\u2019s Back Assist now has 1 less missile&nbsp;<\/li>\n\n\n\n<li>Robot\u2019s Jumping Boosted Down Special no longer has an early breakout&nbsp;<\/li>\n\n\n\n<li>Robot\u2019s active assist now more consistently causes&nbsp;hitstun&nbsp;against all characters&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Titan<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where Forward Throw into Delayed Active Tag would not connect&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Thula<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an exploit where Thula could use Heavy Active Tag to reduce CM twice.&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Universa<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Universa\u2019s&nbsp;Air Down Heavy now deals 20 damage per hit (down from 40)&nbsp;<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Collection Update&nbsp;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">As part of our ongoing Competitive Support Program,&nbsp;we\u2019ve&nbsp;added&nbsp;new Titles&nbsp;and&nbsp;Badges to&nbsp;everyone\u2019s collection (listed below)&nbsp;representing&nbsp;each of our partners.&nbsp;These&nbsp;will&nbsp;be&nbsp;unlocked and instantly available for use.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Head to EXTRAS &gt; COLLECTION &gt; CUSTOMIZATION to find and equip any of&nbsp;these NEW&nbsp;Badges or Titles:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>4o4 Esports&nbsp;<\/li>\n\n\n\n<li>Arcade Shock&nbsp;<\/li>\n\n\n\n<li>CEO&nbsp;<\/li>\n\n\n\n<li>FGC Meetups<\/li>\n\n\n\n<li>First Attack&nbsp;<\/li>\n\n\n\n<li>Iron Grid&nbsp;<\/li>\n\n\n\n<li>Juicy Game Night&nbsp;<\/li>\n\n\n\n<li>Paragon&nbsp;<\/li>\n\n\n\n<li>Space City Beatdown&nbsp;<\/li>\n\n\n\n<li>UFA (Ultimate Fighting Arena)&nbsp;<\/li>\n\n\n\n<li>VS Fighting&nbsp;<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Bug Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lobby<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue that would cause match performance to degrade the longer a lobby existed&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Gameplay<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue that allowed a kara cancel out of a projectile, creating an active tag and super to come out at the same time&nbsp;<\/li>\n\n\n\n<li>Fixed an issue where some assists could continue their hitbox after an ultimate has been triggered&nbsp;<\/li>\n\n\n\n<li>Fixed an issue that could cause back assist to come out when trying to quickly use forward assist while moving backwards&nbsp;<\/li>\n\n\n\n<li>Fixed a few camera issues during matches with consistent rollback&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ranked Mode<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed several issues with handling LP gains for players that disconnect due to sudden latency changes&nbsp;<\/li>\n\n\n\n<li>Fixed an issue with disconnects at the very end of a match not granting LP consistently&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>General<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue with Subtitles during introductions between Immortal and Cecil&nbsp;<\/li>\n\n\n\n<li>Fixed a repeating error message when playing offline&nbsp;<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Log out and update your game! <\/p>","protected":false},"author":9,"featured_media":122856,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[95,77,12,10,9,8,97,59,7,96],"class_list":["post-122854","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-updates","tag-balance","tag-bug-fixes","tag-gameplay","tag-invincible","tag-invincible-game","tag-invincible-vs","tag-mid-season","tag-patch-notes","tag-quarter-up","tag-season-one"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0 - Invincible VS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/invinciblevs.com\/fr\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0 - Invincible VS\" \/>\n<meta property=\"og:description\" content=\"Log out and update your game!\" \/>\n<meta property=\"og:url\" content=\"https:\/\/invinciblevs.com\/fr\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026\/\" \/>\n<meta property=\"og:site_name\" content=\"Invincible VS\" \/>\n<meta property=\"article:published_time\" content=\"2026-07-30T16:57:34+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-07-30T16:57:35+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/invinciblevs.com\/wp-content\/uploads\/2026\/07\/InvVS_07302026_Hotfix_PatchNotes_Hero-1024x576.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"576\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Isiah Turner\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@InvincibleVS\" \/>\n<meta name=\"twitter:site\" content=\"@InvincibleVS\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"Isiah Turner\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026\"},\"author\":{\"name\":\"Isiah Turner\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#\\\/schema\\\/person\\\/013bdee1727290ae6bfd48bf2dcb8ade\"},\"headline\":\"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0\",\"datePublished\":\"2026-07-30T16:57:34+00:00\",\"dateModified\":\"2026-07-30T16:57:35+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026\"},\"wordCount\":1241,\"publisher\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/invinciblevs.com\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/InvVS_07302026_Hotfix_PatchNotes_Hero.png\",\"keywords\":[\"balance\",\"bug fixes\",\"gameplay\",\"invincible\",\"invincible game\",\"invincible vs\",\"mid-season\",\"patch notes\",\"quarter up\",\"season one\"],\"articleSection\":[\"Game Updates\"],\"inLanguage\":\"fr-FR\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026\",\"url\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026\",\"name\":\"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0 - Invincible VS\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/invinciblevs.com\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/InvVS_07302026_Hotfix_PatchNotes_Hero.png\",\"datePublished\":\"2026-07-30T16:57:34+00:00\",\"dateModified\":\"2026-07-30T16:57:35+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage\",\"url\":\"https:\\\/\\\/invinciblevs.com\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/InvVS_07302026_Hotfix_PatchNotes_Hero.png\",\"contentUrl\":\"https:\\\/\\\/invinciblevs.com\\\/wp-content\\\/uploads\\\/2026\\\/07\\\/InvVS_07302026_Hotfix_PatchNotes_Hero.png\",\"width\":1920,\"height\":1080},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/game-updates\\\/invincible-vs-mid-season-patch-notes-07-30-2026#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/invinciblevs.com\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#website\",\"url\":\"https:\\\/\\\/invinciblevs.com\\\/\",\"name\":\"Invincible VS\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/invinciblevs.com\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#organization\",\"name\":\"Invincible VS\",\"url\":\"https:\\\/\\\/invinciblevs.com\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/invinciblevs.com\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/Invincible-VS-Logo.svg\",\"contentUrl\":\"https:\\\/\\\/invinciblevs.com\\\/wp-content\\\/uploads\\\/2025\\\/05\\\/Invincible-VS-Logo.svg\",\"width\":\"1024\",\"height\":\"1024\",\"caption\":\"Invincible VS\"},\"image\":{\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#\\\/schema\\\/logo\\\/image\\\/\"},\"sameAs\":[\"https:\\\/\\\/x.com\\\/InvincibleVS\",\"https:\\\/\\\/www.instagram.com\\\/InvincibleVS\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/invinciblevs.com\\\/#\\\/schema\\\/person\\\/013bdee1727290ae6bfd48bf2dcb8ade\",\"name\":\"Isiah Turner\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0 - Invincible VS","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/invinciblevs.com\/fr\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026\/","og_locale":"fr_FR","og_type":"article","og_title":"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0 - Invincible VS","og_description":"Log out and update your game!","og_url":"https:\/\/invinciblevs.com\/fr\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026\/","og_site_name":"Invincible VS","article_published_time":"2026-07-30T16:57:34+00:00","article_modified_time":"2026-07-30T16:57:35+00:00","og_image":[{"width":1024,"height":576,"url":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2026\/07\/InvVS_07302026_Hotfix_PatchNotes_Hero-1024x576.png","type":"image\/png"}],"author":"Isiah Turner","twitter_card":"summary_large_image","twitter_creator":"@InvincibleVS","twitter_site":"@InvincibleVS","twitter_misc":{"\u00c9crit par":"Isiah Turner","Dur\u00e9e de lecture estim\u00e9e":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#article","isPartOf":{"@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026"},"author":{"name":"Isiah Turner","@id":"https:\/\/invinciblevs.com\/#\/schema\/person\/013bdee1727290ae6bfd48bf2dcb8ade"},"headline":"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0","datePublished":"2026-07-30T16:57:34+00:00","dateModified":"2026-07-30T16:57:35+00:00","mainEntityOfPage":{"@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026"},"wordCount":1241,"publisher":{"@id":"https:\/\/invinciblevs.com\/#organization"},"image":{"@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage"},"thumbnailUrl":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2026\/07\/InvVS_07302026_Hotfix_PatchNotes_Hero.png","keywords":["balance","bug fixes","gameplay","invincible","invincible game","invincible vs","mid-season","patch notes","quarter up","season one"],"articleSection":["Game Updates"],"inLanguage":"fr-FR"},{"@type":"WebPage","@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026","url":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026","name":"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0 - Invincible VS","isPartOf":{"@id":"https:\/\/invinciblevs.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage"},"image":{"@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage"},"thumbnailUrl":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2026\/07\/InvVS_07302026_Hotfix_PatchNotes_Hero.png","datePublished":"2026-07-30T16:57:34+00:00","dateModified":"2026-07-30T16:57:35+00:00","breadcrumb":{"@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#breadcrumb"},"inLanguage":"fr-FR","potentialAction":[{"@type":"ReadAction","target":["https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026"]}]},{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#primaryimage","url":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2026\/07\/InvVS_07302026_Hotfix_PatchNotes_Hero.png","contentUrl":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2026\/07\/InvVS_07302026_Hotfix_PatchNotes_Hero.png","width":1920,"height":1080},{"@type":"BreadcrumbList","@id":"https:\/\/invinciblevs.com\/game-updates\/invincible-vs-mid-season-patch-notes-07-30-2026#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/invinciblevs.com\/"},{"@type":"ListItem","position":2,"name":"Invincible VS Mid-Season\u00a0Patch Notes 07.30.2026\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/invinciblevs.com\/#website","url":"https:\/\/invinciblevs.com\/","name":"Invincible VS","description":"","publisher":{"@id":"https:\/\/invinciblevs.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/invinciblevs.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-FR"},{"@type":"Organization","@id":"https:\/\/invinciblevs.com\/#organization","name":"Invincible VS","url":"https:\/\/invinciblevs.com\/","logo":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/invinciblevs.com\/#\/schema\/logo\/image\/","url":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2025\/05\/Invincible-VS-Logo.svg","contentUrl":"https:\/\/invinciblevs.com\/wp-content\/uploads\/2025\/05\/Invincible-VS-Logo.svg","width":"1024","height":"1024","caption":"Invincible VS"},"image":{"@id":"https:\/\/invinciblevs.com\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/InvincibleVS","https:\/\/www.instagram.com\/InvincibleVS"]},{"@type":"Person","@id":"https:\/\/invinciblevs.com\/#\/schema\/person\/013bdee1727290ae6bfd48bf2dcb8ade","name":"Isiah Turner"}]}},"_links":{"self":[{"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/posts\/122854","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/comments?post=122854"}],"version-history":[{"count":4,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/posts\/122854\/revisions"}],"predecessor-version":[{"id":122859,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/posts\/122854\/revisions\/122859"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/media\/122856"}],"wp:attachment":[{"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/media?parent=122854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/categories?post=122854"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/invinciblevs.com\/fr\/wp-json\/wp\/v2\/tags?post=122854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}