


{"id":122922,"date":"2026-09-08T09:51:45","date_gmt":"2026-09-08T16:51:45","guid":{"rendered":"https:\/\/invinciblevs.com\/?p=122922"},"modified":"2026-09-08T09:51:47","modified_gmt":"2026-09-08T16:51:47","slug":"invincible-vs-gameplay-patch-notes-09-08-2026","status":"publish","type":"post","link":"https:\/\/invinciblevs.com\/pt\/game-updates\/invincible-vs-gameplay-patch-notes-09-08-2026","title":{"rendered":"Invincible VS Gameplay Patch Notes 09.08.2026\u00a0"},"content":{"rendered":"<p class=\"wp-block-paragraph\">What\u2019s up FGC! We&#8217;re&nbsp;back with a new gameplay patch featuring a fresh round of balance changes. The focus for today&#8217;s patch is on buffing up some of the underutilized&nbsp;and lower performing Fighters on the roster&nbsp;to help bring them in line with the rest of the cast. There are also a couple of pointed nerfs at two of the clear standout Fighters in the current&nbsp;meta to bring them down a nudge.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Get all the details below!&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fighter Changes&nbsp;<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Menina Monstro<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased range of grounded neutral special&nbsp;<\/li>\n\n\n\n<li>Added 4 frames of armor to boosted forward dash&nbsp;<\/li>\n\n\n\n<li>Slightly increased Charged Air Heavy damage&nbsp;<\/li>\n\n\n\n<li>Increased Charged Air Medium&nbsp;damage from 50 -&gt; 55&nbsp;<\/li>\n\n\n\n<li>Increased Charged Heavy&nbsp;damage from 60 -&gt; 65&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lucan<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where Lucan\u2019s Ground Combo route 2s &#8211; 5h &#8211; 2h whiffed on some Fighters&nbsp;<\/li>\n\n\n\n<li>Added forward momentum to&nbsp;Lucan\u2019s air down special&nbsp;<\/li>\n\n\n\n<li>Slightly increased Standing Heavy (5h)&nbsp;damage and fixed an issue where this attack was double scaling&nbsp;<\/li>\n\n\n\n<li>Increased chip damage on Super 1&nbsp;<\/li>\n\n\n\n<li>Increased Lucan\u2019s initial velocity when going into hover&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Anissa<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased active frames on Forward Special&nbsp;<\/li>\n\n\n\n<li>Increased Boosted Forward Special damage from 60 -&gt; 80&nbsp;<\/li>\n\n\n\n<li>Increased Air Boosted Forward Special damage from 45 -&gt; 80&nbsp;<\/li>\n\n\n\n<li>Increased Air Down Medium&nbsp;damage from&nbsp;6 -&gt; 30&nbsp;<\/li>\n\n\n\n<li>Increased Down Special Stab damage from 60 -&gt; 65&nbsp;<\/li>\n\n\n\n<li>Increased Down Special Hook damage from 30 -&gt; 45&nbsp;<\/li>\n\n\n\n<li>Increased Air Down Special Hook damage from 50 -&gt; 60&nbsp;<\/li>\n\n\n\n<li>Increased Boosted Down Special damage from 60 -&gt; 80&nbsp;<\/li>\n\n\n\n<li>Increased Air Boosted Down Special damage from 45 -&gt; 80&nbsp;<\/li>\n\n\n\n<li>Boosted Down Special will go immediately into an attack now, another input is not needed&nbsp;<\/li>\n\n\n\n<li>Overall, it should be easier to combo out of all Down Specials&nbsp;<\/li>\n\n\n\n<li>Increased Super 2 damage from 200 -&gt; 210&nbsp;<\/li>\n\n\n\n<li>Down Special Stance into dash now immediately has projectile invulnerability (this move had several vulnerable frames before)&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Dupli-Kate<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduced duplicate Red Health cost from 75 -&gt; 50&nbsp;<\/li>\n\n\n\n<li>If a&nbsp;duplicate does not get destroyed, but doesn\u2019t make it back to Kate you will be returned the red health after 2 seconds&nbsp;<\/li>\n\n\n\n<li>Increased Neutral Special Duplicate Shoulder damage from 25 -&gt; 45&nbsp;<\/li>\n\n\n\n<li>Increased Neutral Special Duplicate Overhead damage from 25 -&gt; 40&nbsp;<\/li>\n\n\n\n<li>Increased Neutral Special Duplicate Low damage from 25 -&gt; 35&nbsp;<\/li>\n\n\n\n<li>Added 3 hit stun to Neutral, Forward, and Down special during Super 2 install&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Thula<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added Armor Break to Super 1&nbsp;<\/li>\n\n\n\n<li>Increased Super 2 damage from 200 -&gt; 210&nbsp;<\/li>\n\n\n\n<li>Boosted Neutral Special now has projectile invulnerable during spins&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cecil<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased distance of forward dash and boosted forward dash&nbsp;<\/li>\n\n\n\n<li>Reduced recovery on grounded forward special&nbsp;<\/li>\n\n\n\n<li>Increased Boosted Neutral Special damage from 80 -&gt; 90&nbsp;<\/li>\n\n\n\n<li>Increased Down Special chip damage from .1 -&gt; .2&nbsp;<\/li>\n\n\n\n<li>Boosted Down Special no longer damage scales with each hit&nbsp;<\/li>\n\n\n\n<li>Increased chip Damage on both Supers&nbsp;<\/li>\n\n\n\n<li>Increased Super 1 damage from 180 -&gt; 190&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ella Mental<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased Down Special damage from 40 -&gt; 50&nbsp;<\/li>\n\n\n\n<li>Increased Super 1 damage from 200 -&gt; 210&nbsp;<\/li>\n\n\n\n<li>Increased Charged Forward special chip damage from .1 -&gt; .2&nbsp;<\/li>\n\n\n\n<li>Increased Boosted Charged Forward special chip damage from .2 -&gt; .3&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Powerplex<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased Ground Down Special Just Frame damage&nbsp;<\/li>\n\n\n\n<li>Increased Ground Forward Special Just Frame damage &nbsp;<\/li>\n\n\n\n<li>Increased Air Down Special Just Frame damage increased from 20 -&gt; 70&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Titan<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased Armor stacks to 8&nbsp;<\/li>\n\n\n\n<li>Increased Forward Dash speed&nbsp;<\/li>\n\n\n\n<li>Slightly increased run speed during Boosted Forward Special&nbsp;<\/li>\n\n\n\n<li>Increased Super 1 damage from 200 -&gt; 210&nbsp;<\/li>\n\n\n\n<li>Increased Super 2 damage from 70 -&gt; 90&nbsp;<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u00c0 Prova de Balas<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updated nudges and pushback on blocked air normals to reduce float and prevent infinite block strings&nbsp;<\/li>\n\n\n\n<li>Reduced damage on first 2 hits of Forward Special, and transferred that damage to the last hit, emphasizing the full rekka sequence for down and forward variants (20&gt;20&gt;20 to 15&gt;15&gt;30)&nbsp;<\/li>\n\n\n\n<li>Reduced Neutral variant of Forward Special final hit&nbsp;damage&nbsp;from 30 -&gt; 15 (thus 15&gt;15&gt;15)&nbsp;<\/li>\n\n\n\n<li>Increased Neutral variant of Forward Special final hit Combo Meter gain from 6 -> 12\u00a0<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Omni-Man<\/strong>&nbsp;<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduced Neutral Special damage from 70 -&gt; 60&nbsp;<\/li>\n\n\n\n<li>Reduce Boosted Neutral Special damage from 120 -&gt; 90&nbsp;<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Log out and update your game! <\/p>","protected":false},"author":9,"featured_media":122924,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[2],"tags":[95,12,10,9,8,59,7,96],"class_list":["post-122922","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-updates","tag-balance","tag-gameplay","tag-invincible","tag-invincible-game","tag-invincible-vs","tag-patch-notes","tag-quarter-up","tag-season-one"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Invincible VS Gameplay Patch Notes 09.08.2026\u00a0 - Invincible VS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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