Background image of Bulletproof Name

Bulletproof

“I make this Super Hero stuff look good.”​
REAL NAME​

Zandale Randolph​

PROFILE

Augmented by a secret experiment, Zandale Randolph found he had gained the powers of flight and near – invulnerability… but all things come with a cost. Soon after, Zandale assumed the moniker of Bulletproof, balancing his family’s expectations with his role as an active member of the Guardians of the Globe. Bulletproof takes down his foes with a sense of swagger and style.

FIRST APPEARANCE​

Invincible #9 (Cameo, 2004)​

Invincible #14 (Full Appearance, 2004)​

Playstyle

Bulletproof excels at maintaining pressure through close range combat with a series of tricky high/low mixups and dynamic combos. He is excellent in the “point” or “mid” position.

unique moves

Light Attack
Medium Attack
Heavy Attack
Light Attack (Crouch)
Medium Attack (Crouch)
Heavy Attack (Crouch)
Light Attack (In Air)
Medium Attack (In Air)
Heavy Attack (In Air)
Light Attack (Chain)
Down Medium Attack (In Air)
Down Heavy Attack (In Air)
Charged Medium Attack
Charged Medium Attack (Crouch)
Charged Medium Attack (In Air)
Hookshot (Neutral Special)
Beatdown-Knuckles (Forward Special)
Beatdown-Sweep (Forward Special)
Beatdown-Top Rope (Forward Special)
Bulletproof (Down Special)
Hookshot into Drop Kick (Boosted Neutral Special)
Hookshot into Dive (Boosted Neutral Special)
Beatdown-Knuckles (Boosted Forward Special)
Beatdown-Sweep (Boosted Forward Special)
Beatdown-Top Rope (Boosted Forward Special)
Bulletproof (Boosted Down Special)
Reverb (Super)
Trainwreck (Super)
Crash Test Dummy (Ultimate)
Assist 1
Assist 2
Active Assist
Heroic Strike
Taunt
Throw
Snapback

Fighter Move Categories

Offense

Throw​
Quick and damaging grapple​​

L + S

Snapback​
Attack that swaps out current opponent: Toward for assist 1, Away for assist 2​

⇦ / ⇨ + M + H

Assist 1​​
Calls in a teammate for a quick attack​

Tap A1

Assist 2
Calls in a teammate for a strong attack​​

Tap A2

Active Assist​​
Calls in a teammate to continue your combo​

While hitting​​ Opponent:​ Tap A1 / A2

Tag​
Switch places with available teammate​

Hold A1 / A2

Active Tag​​
Switch places with available teammate to continue your combo​

While hitting​​ Opponent: Hold A1 / A2

Active Tag:​ Feint/Heavy​
Change up the timing of your Active Tag to throw off your opponent!​

During Active Tag:​ H or LB / LT

Defensive

Pushblock​
Pushes your opponent away while blocking their attack​

While blocking:​ DASH MACRO ​

Heroic Strike​
Counter Attack while blocking an incoming attack (has Super Armor)​

While blocking:​ M + H

Assist Breaker​
Calls in an Assist to disrupt your opponents combo​

While being​ Hit: Boost + A1 / A2

Recovery Roll​
Roll towards or away from your opponent after being knocked down​

After knockdown:​​ ⇦ / ⇨

Quick Get Up​
Quickly get to your feet after being knocked down​​

After knockdown:​​​ Boost

Taunt
Add a little salt to your opponent's wounds​

L + H

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