Game Updates

Invincible VS Hotfix Patch Notes: May 05 2026

Featured image for: Invincible VS Hotfix Patch Notes: May 05 2026
We're Conquesting the Conquest bug

Thanks to everyone that hopped into Invincible VS during our launch weekend! The team has been reading all your bug reports and feedback and have details on our first hotfix going live today.

Quarter Up is racing to both digest your feedback since launch and resolve the biggest issues—all while planning the next balance patch. That means the most urgent changes are going out in today’s hotfix patch. We’re targeting our more comprehensive gameplay patch at a later date.

Summary:

  • No more Conquest Infinite (it was causing a little too much happy chaos) 
  • Some general Quality of Life updates 
  • Improvements for Ranked when dealing with disconnects (still more to come on this!) 
  • Lots of bug fixes! 

ICYMI – Steam players – if your Deluxe Edition cosmetics, pre-order bonus items, or DLC purchases weren’t showing up in-game, we heard you. We released a patch last week that fixed the issue and delivered all your missing items. If you haven’t already, you’ll need to fully close Invincible VS and let the update download for the fix to take effect. Appreciate the patience. 

Quality of Life Updates

  • The Tutorial feed now shows the Motion Inputs correctly 
    • Descriptive text still references Standard Inputs
  • Default input for Taunt on Motion Inputs is updated to L+H (previously L+A1)  
  • You can now skip match intros  
  • Improved mouse focus/navigation when alt-tabbing on PC  

Bug Fixes

CHARACTERS

  • Conquest can no longer chain Jump Charged Medium into itself 
  • Conquest jumping charged Medium now scales correctly when repeated in the same combo 

GAMEPLAY

  • Fixed how Rollback handles VFX 
    • This should remove unintended strobe FX or lingering VFX when playing online, especially during Ultimate and Super animations. 

RANKED

Please note, as mentioned in the Known Issues section, the League Points (LP) update fixes are guaranteed in the backend, but you will still only see visual LP updates in the Main Menu on your next Match Found or after a reboot. 

  • When an opponent disconnects during a match, the in-game messaging will now clearly state, “”Opponent disconnected. You win!” 
    • Reminder that you will always gain LP when an opponent disconnects. 
  • Players will always lose LP when disconnecting from a match 
  • Leaving a Ranked Match using the “Return to Main Menu” path now has clearer messaging indicating that you’re conceding the match and will lose LP 

LOBBY

  • Fixed an issue where players couldn’t join crossplay-disabled lobbies in some situations 
  • Several fixes related to Spectate 

MOTION INPUTS

  • Improved Motion Controls handling of Boosted Dash inputs (previously, if you plinked it would have unintentionally cost a full bar of Boost Meter when you were off by one frame with the input) 
  • Fixed bug that prevented motion input players from entering passwords for lobbies

PRACTICE

  • Setting Dummy in training mode to Jump should do a full jump instead of short hop now 

STORY MODE

  • Fixed a bug where AI in Story Mode would get a 5% damage increase if Player 2 was set to motion controls in Local Versus  

REPLAYS

  • Added messaging during the First Time User Experience to make it clear that replays from older versions of the game will be deleted 
  • Replays will now be sorted from new-to-old by default 

GENERAL

  • Fixed issues that caused multiple crashes 
  • Fixed several uncommon soft lock states 
  • Several localization fixes/updates 
  • Opening your Player Profile from Leaderboards now functions as expected 
  • Updated description of Active Tag Feint in the tutorial 

Known Issues

RANKED

  • LP can sometimes take up to 30 seconds to verify on the backend after a disconnect (you should still always see it update on your next Match Found or reboot) 
  • PS5: Rarely, you will get no error message when an opponent disconnects 
  • Ranked LP is still gained/lost correctly when this happens 

REPLAYS

  • Watching a full Replay will change your control scheme to the P1 control scheme from the replay 

TUTORIAL

  • Pop-up windows explaining moves in Tutorial don’t always adapt to Motion Inputs (left sidebar is always correct) 

STORY + ARCADE MODE

  • Xbox: Subtitles are not working 
  • Missing notification when unlocking Viltrumite Omni-Man when completing the Story Mode on Hard difficulty 

Isiah Turner
Community & Creator Manager