Game Updates

Invincible VS Closed Alpha Known Issues List 

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Closed Alpha is LIVE NOW!

What’s up everyone! Isiah from the Invincible VS Community Team here. 

Thanks for participating in the Invincible VS Closed Alpha! We’re so excited to hear everyone’s thoughts on the game. As a quick reminder, Invincible VS is currently in development, and a lot will change before launch. The version of the game that you play this weekend is still a little rough around the edges, but we’re at a stage where we want to bring you in on the action and hear what you think and start nailing down bugs. 

If you run into any issues over the weekend or just want to share your feedback, head to our official Discord server or subreddit where we’ll have designated channels and threads, respectively. 

Before you hop into matches, check out this list of Known Issues from the team. 

KNOWN ISSUES (Closed Alpha) 

  • Players on Xbox Series S and PlayStation 5 Slim consoles may experience optimization and performance issues 
  • There are some instances during Super animations where Fighters are missing mouth movements during voice lines, audio should still play 
  • Menu navigation with a controller might suddenly stop if you have multiple console profiles singed in at once 
  • When using the Motion Inputs scheme, button callouts during the Tutorial Mode won’t update in real-time 
  • Some Fighter mover Lists do not list Active Assist 2 information 
  • Training mode “AI” option is still work in progress and may not function as expected 
  • Matching against the same opponent after selecting the Return to Previous Mode option may cause a disconnect.
    • If you leave queue, return to main menu, and rejoin queue this should clear the issue.