Background image of The Immortal Name

The Immortal

“WHERE IS OMNI-MAN? WHERE IS HE?”
REAL NAME​

Unknown

PROFILE

The Immortal was a caveman who found an unknown energy source that made him, well… immortal. He has been many historical figures and is now the superhero leader of the Guardians of the Globe. He is gruff and no-nonsense but also hides an immense amount of grief and trauma.

FIRST APPEARANCE​

Invincible #7 (2003)

Playstyle

The Immortal is a striker with a variety of gap closers from both ground and air. What he lacks in finesse, he makes up for in aggression and once up close, he can pummel opponents with a flurry of multihit attacks. His revive allows him to take more risks than other characters and his install supports his aggression. 

unique moves

Undying Blows (Neutral Special)
Calvary (Forward Special)
Ascent (Down Special)
Descent (In-Air Down Special)
Undying Blows (Boosted Neutral Special)
Calvary (Boosted Forward Special)
Ascent (Boosted Down Special)
Descent (In-Air Boosted Down Special)
Relentless (Foward Super)
Berserker (Back Super)
Generational Trauma (Ultimate)

Fighter Move Categories

Offense

Throw​
Quick and damaging grapple​​

L + S

Snapback​
Attack that swaps out current opponent: Toward for assist 1, Away for assist 2​

⇦ / ⇨ + M + H

Assist 1​​
Calls in a teammate for a quick attack​

Tap A1

Assist 2
Calls in a teammate for a strong attack​​

Tap A2

Active Assist​​
Calls in a teammate to continue your combo​

While hitting​​ Opponent:​ Tap A1 / A2

Tag​
Switch places with available teammate​

Hold A1 / A2

Active Tag​​
Switch places with available teammate to continue your combo​

While hitting​​ Opponent: Hold A1 / A2

Active Tag:​ Feint/Heavy​
Change up the timing of your Active Tag to throw off your opponent!​

During Active Tag:​ H or LB / LT

Defensive

Pushblock​
Pushes your opponent away while blocking their attack​

While blocking:​ DASH MACRO ​

Heroic Strike​
Counter Attack while blocking an incoming attack (has Super Armor)​

While blocking:​ M + H

Assist Breaker​
Calls in an Assist to disrupt your opponents combo​

While being​ Hit: Boost + A1 / A2

Recovery Roll​
Roll towards or away from your opponent after being knocked down​

After knockdown:​​ ⇦ / ⇨

Quick Get Up​
Quickly get to your feet after being knocked down​​

After knockdown:​​​ Boost

Taunt
Add a little salt to your opponent's wounds​

L + H

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